The new Tomb Raider comic series picks up where the reboot game left off. I’ll try to avoid spoiling the game (although you’ve had like a year to finish it now) and just say that Lara makes it off the island to spawn this series. Sorry if I spoiled that for anyone still playing the game, but if you haven’t figured out that she’s going to survive, well you need more help than I can give you. Lara is now haunted by nightmares of her time on the island and comes to learn that she may not have left the Solarii as far behind her as she had hoped when she left the island.
One thing that makes this story a lot different from most other Tomb Raider incarnations is that Lara is thrust into the action, as opposed to going out and seeking it. It’s a little jarring – and, to some, maybe disappointing – but it works well with what the people at Square Enix seemed to want to do with the reboot – forcing her to evolve into a fully developed heroine as opposed to the two-dimensional group of vaguely conical pixels she began as.
The art is fairly nondescript aside from a great cover, but the story itself grabs you pretty quickly. The first issue quickly delivers the background, catches you up with what’s going on (or at least what one character thinks is going on) and throws you right into the deep end of the action, promising a great story and a wild ride ahead.
Dare I call it a game changer? I was honestly never sold on the need to reboot the Lara Croft character, as opposed to just creating a new character and starting a new storyline. To be honest, I’m still not totally sold on it, but this series is supposedly going to lead from the reboot straight into a sequel and I like where the story is going – or at least where it’s going in my head.