While WWE has always been a staple on home consoles their mobile footprint has not been as aggressive gaming wise. That changed today when 2K announced a brand new collectible free-to-play digital card game called WWE SuperCard. WWE SuperCard is available now for iOS devices via iTunes and for Android devices in both the Google Play and Amazon App stores.
The concept of the game may be familiar to those of you that have played Hearthstone. Players can build a team consisting of wrestlers, divas and legends from the 400 currently available cards and train them to battle in an assortment of matches. If you want to truly test your deck you can head online and see how your deck stacks up via their ranked multiplayer mode. It would not be a card game without the ability to level up and add unique and rare techniques to your stable. Decks can be enhanced with booster packs or acquiring superstar cards from your defeated opponent. Sound good? We got some cool stuff from 2K so you can get familiar with WWE SuperCard. Here is a glimpse of what players can expect along with a trailer as well.
New collectible card game includes more than 400 cards featuring popular WWE Superstars, Divas and Legends
New York, NY – August 14, 2014 – 2K today announced the larger-than-life, action-packed entertainment of WWE has arrived on mobile devices with WWE® SuperCard, a brand new collectible card game. WWE SuperCard is available now for download on the App Store for iOS devices, including the iPhone®, iPad® and iPod touch®, as well as the Google Play Store and Amazon Appstore for Android™ devices. WWE SuperCard challenges players to build teams of WWE Superstars, Divas and Legends, train them to their full potential, battle in various match types and test their luck in high stakes tournament action. Featuring more than 400 cards in active play, with each card representing one of seven different rarity levels, WWE SuperCard delivers an extensive array of collectible content with high replay value. In addition, WWE SuperCard enables players to enhance their experience through the purchase of individual card packs. “WWE SuperCard represents a great opportunity to extend the WWE 2K brand by delivering unique and power-packed mobile entertainment experiences,” said Chris Snyder, Vice President of Marketing at 2K. “Get ready to experience WWE card battles on your favorite mobile device – anywhere and at any time.” Key features of WWE SuperCard include:
MASSIVE WWE ROSTER – Players collect their favorite WWE Superstars, Divas, Legends and more while building their rosters to compete online in multiple game modes and match types;
FAST-PACED ACTION – Players will take individual Superstars, tag teams or five-person teams online against other players to test their skills, while winning matches enables new cards to join their rosters;
CUSTOMIZABLE TEAMS – Players will discover cards of different rarities and use them to assemble the ultimate WWE roster. Training and combining cards upgrades the cards’ levels and unlocks their full potential;
KING OF THE RING – Players will put their teams to the ultimate test by playing through full seasons. High levels of participation will result in higher rankings and bigger rewards;
EXPANDING UNIVERSE – The WWE SuperCard universe will continually expand with roster updates, enabling players to routinely discover new cards.
Developed by Cat Daddy Games, a 2K studio, WWE SuperCard is available now for download from the App Store, Google Play Store and Amazon Appstore. For more information on WWE SuperCard and 2K, visit wwe.2k.com, become a fan on Facebook, follow the game on Twitteror subscribe on YouTube.
About WWE WWE, a publicly traded company (NYSE: WWE), is an integrated media organization and recognized leader in global entertainment. The company consists of a portfolio of businesses that create and deliver original content 52 weeks a year to a global audience. WWE is committed to family friendly entertainment on its television programming, pay-per-view, digital media and publishing platforms. WWE programming is broadcast in more than 150 countries and 30 languages and reaches more than 650 million homes worldwide. The company is headquartered in Stamford, Conn., with offices in New York, Los Angeles, London, Mexico City, , London, Mumbai, Shanghai, Singapore, Munich, Dubai and Tokyo. Additional information on WWE (NYSE: WWE) can be found at wwe.com and corporate.wwe.com. For information on our global activities, go to www.wwe.com/worldwide/. Trademarks: All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners. Forward-Looking Statements: This press release contains forward-looking statements pursuant to the safe harbor provisions of the Securities Litigation Reform Act of 1995, which are subject to various risks and uncertainties. These risks and uncertainties include, without limitation, risks relating to entering into, maintaining and renewing key agreements, including television and pay-per-view programming and our new network distribution agreements; risks relating to the launch and maintenance of our new network; the need for continually developing creative and entertaining programming; the continued importance of key performers and the services of Vincent McMahon; the conditions of the markets in which we compete and acceptance of the Company's brands, media and merchandise within those markets; uncertainties relating to regulatory matters; risks resulting from the highly competitive and fragmented nature of our markets; uncertainties associated with international markets; the importance of protecting our intellectual property and complying with the intellectual property rights of others; the risk of accidents or injuries during our physically demanding events; risks associated with producing and travelling to and from our large live events, both domestically and internationally; risks relating to our film business; risks relating to new businesses and strategic investments; risks relating to our computer systems and online operations; risks relating to general economic conditions and our exposure to bad debt risk; risks relating to litigation; risks relating to market expectations for our financial performance; risks relating to our revolving credit facility; risks relating to the large number of shares of common stock controlled by members of the McMahon family and the possibility of the sale of their stock by the McMahons or the perception of the possibility of such sales; the relatively small public float of our stock; and other risks and factors set forth from time to time in Company filings with the Securities and Exchange Commission. Actual results could differ materially from those currently expected or anticipated. In addition, our dividend is dependent on a number of factors, including, among other things, our liquidity and historical and projected cash flow, strategic plan (including alternative uses of capital), our financial results and condition, contractual and legal restrictions on the payment of dividends, general economic and competitive conditions and such other factors as our Board of Directors may consider relevant. 2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). About Take-Two Interactive Software Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, marketer and publisher of interactive entertainment for consumers around the globe. The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K. Our products are designed for console systems, handheld gaming systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at https://www.take2games.com. About 2K Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, 2K Marin, 2K Czech, 2K Australia, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™ and XCOM® franchises, the beloved Sid Meier’s Civilization series, the popular WWE 2K franchise and NBA 2K, the #1 rated and #1 selling basketball franchise*. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit www.2K.com. *According to 2008 – 2014 Metacritic.com and The NPD Group estimates of U.S. retail video game sales through June 2014. “PlayStation” is a registered trademark of Sony Computer Entertainment Inc. All trademarks and copyrights contained herein are the property of their respective holders. Cautionary Note Regarding Forward-Looking Statements The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company's future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles for current and next-generation platforms, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, our ability to raise capital if needed and risks associated with international operations. Other important factors and information are contained in the Company's Annual Report on Form 10-K for the fiscal year ended March 31, 2014, in the section entitled “Risk Factors,” the Company’s Quarterly Report on Form 10-Q for the fiscal quarter ended June 30, 2014, and the Company's other periodic filings with the SEC, which can be accessed at www.take2games.com. 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