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Gamefly Queue Review: Assassin’s Creed: Brotherhood

Rich by Rich
April 26, 2017
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I have taken it upon myself to play all the Assassin’s Creed games in order leading up to ACIII. While each game improved tremendously in terms of story progression and gameplay I felt a bit let down with Brotherhood. Playing this game I felt like I was playing DLC for part 2 which while not necessarily a bad thing it made the game feel like a  placeholder before Assassin’s Creed: Revelations.. As usual the gameplay mechanics and story telling are excellent but they never really pushed the boundaries of the system

Right

  • Expanded free roaming play area.
  • Buying businesses to generate revenue. One of my favorite features since it removed the need to constantly pick pocket.
  • More diverse ways to cross large areas. Horses and tunnels helped break up the constant running
  • Very polished and different take on multiplayer
  • Excellent storytelling that expanded a players understanding of Ezio’s importance in Desmond Miles story.

Wrong

  • Combat mechanics continue to see a bit slow.
  • Cheap deaths/synchronization
  • Romulus Missions: While these are optional they felt like the Altair armor missions from AC2

WTF!

  • The Ending: I understand wanting to keep gamers engaged in the franchise but it really was a WTF! moment that frustrated me.
Tags: Assassin's Creedassassin's creed revelationsAssassin's Creed: BrotherhoodEzioEzio AuditorefeaturedGameFlyGameFly Queue ReviewXbox 360
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Rich

Editor in Chief of R.A.G.E. Works and host of Toys & Tech of the Trade on the RAGE Works Podcast Network. When not yelling into a microphone on-air Rich can be found tinkering on the site and ensuring that the gears of RAGE Works run smoothly.

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Comments 3

  1. Benjamin Anderson says:
    14 years ago

    i agree with you about the ending this and revalations just drug the series out and severly under used desmond they could have ended this series in 3 games maybe 4

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